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ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 15.311000
cameraFov (float): 99.226837
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 25080.398438
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayReflectionFilter.B (float)
VRayReflectionFilter.G (float)
VRayReflectionFilter.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRayTotalLighting.B (float)
VRayTotalLighting.G (float)
VRayTotalLighting.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)